An introductory survey of classical mechanics; the foundation of all physics.


Table of Contents

  1. Kinematics
  2. Newton’s Laws of Motion
  3. Work, Energy, and Power
  4. Momentum and Collisions
  5. Rotational Motion
  6. Gravitation
  7. Oscillations and Waves
  8. Fluids and Thermodynamics
  9. Appendix: Constants and Units

1. Kinematics

Kinematics is the description of motion without concern for its causes. It answers what is happening, not why.

Core Quantities

  • Position (xx or r\vec{r}): location in space, measured in meters (m)
  • Displacement (Δx\Delta x): change in position (a vector)
  • Velocity (vv): rate of change of position, m/s
  • Acceleration (aa): rate of change of velocity, m/s²

Definitions (via calculus)

v=dxdta=dvdt=d2xdt2v = \frac{dx}{dt} \qquad a = \frac{dv}{dt} = \frac{d^2x}{dt^2}

Average quantities:

vavg=ΔxΔtaavg=ΔvΔtv_{\text{avg}} = \frac{\Delta x}{\Delta t} \qquad a_{\text{avg}} = \frac{\Delta v}{\Delta t}

Equations of Motion (Constant Acceleration)

These are the “big four” kinematic equations; memorize them cold.

v=v0+atv = v_0 + at

x=x0+v0t+12at2x = x_0 + v_0 t + \tfrac{1}{2} a t^2

v2=v02+2a(xx0)v^2 = v_0^2 + 2a(x - x_0)

x=x0+12(v0+v)tx = x_0 + \tfrac{1}{2}(v_0 + v)\,t

Projectile Motion (2D)

Treat horizontal and vertical motion independently. Horizontal has no acceleration (ignoring air resistance); vertical has a=ga = -g.

Launch angle θ\theta, initial speed v0v_0:

x(t)=v0cos(θ)tx(t) = v_0 \cos(\theta) \, t

y(t)=v0sin(θ)t12gt2y(t) = v_0 \sin(\theta) \, t - \tfrac{1}{2} g t^2

Range (level ground):

R=v02sin(2θ)gR = \frac{v_0^2 \sin(2\theta)}{g}

Maximum height:

H=v02sin2(θ)2gH = \frac{v_0^2 \sin^2(\theta)}{2g}

Time of flight (level ground):

T=2v0sin(θ)gT = \frac{2 v_0 \sin(\theta)}{g}


2. Newton’s Laws of Motion

The core of classical mechanics. These three laws describe why objects move as they do.

The Three Laws

First Law (Inertia): An object at rest stays at rest, and an object in motion continues in motion with constant velocity, unless acted upon by a net external force.

Second Law: The net force on an object equals its mass times its acceleration.

Fnet=ma\vec{F}_{\text{net}} = m\vec{a}

More generally, in terms of momentum:

F=dpdt\vec{F} = \frac{d\vec{p}}{dt}

Third Law: For every action there is an equal and opposite reaction.

FAB=FBA\vec{F}_{AB} = -\vec{F}_{BA}

Common Forces

ForceEquationNotes
WeightW=mgW = mgg9.81g \approx 9.81 m/s² near Earth’s surface
Normal forceNNPerpendicular to surface; found by balancing forces
Static frictionfsμsNf_s \leq \mu_s NAdjusts to prevent motion, up to a max
Kinetic frictionfk=μkNf_k = \mu_k NOpposes motion; typically μk<μs\mu_k < \mu_s
TensionTTAlong a rope or cable
Spring (Hooke’s Law)F=kxF = -kxRestoring force; kk is spring constant

Uniform Circular Motion

An object moving in a circle at constant speed still accelerates (direction changes). The acceleration points toward the center.

Centripetal acceleration:

ac=v2r=ω2ra_c = \frac{v^2}{r} = \omega^2 r

Centripetal force:

Fc=mv2rF_c = \frac{mv^2}{r}

Note: “Centripetal force” isn’t a new kind of force; it’s the name for whatever force (tension, gravity, friction, etc.) provides the inward pull.

Problem-Solving Recipe

  1. Identify all forces acting on the object.
  2. Draw a free body diagram.
  3. Choose a coordinate system.
  4. Write Fx=max\sum F_x = ma_x and Fy=may\sum F_y = ma_y.
  5. Solve the system.

3. Work, Energy, and Power

Energy gives us a second, often easier way to analyze motion; one that sidesteps the details of forces and timing.

Work

Work is force applied through a displacement:

W=Fd=Fdcos(θ)W = \vec{F} \cdot \vec{d} = F d \cos(\theta)

For a variable force along a path:

W=x1x2F(x)dxW = \int_{x_1}^{x_2} F(x) \, dx

Work is a scalar, measured in joules (J). 1 J = 1 N·m.

Kinetic Energy

The energy of motion:

KE=12mv2KE = \tfrac{1}{2} m v^2

Work-Energy Theorem

The net work done on an object equals its change in kinetic energy:

Wnet=ΔKE=12mvf212mvi2W_{\text{net}} = \Delta KE = \tfrac{1}{2} m v_f^2 - \tfrac{1}{2} m v_i^2

Potential Energy

Energy stored by virtue of position or configuration.

Gravitational (near Earth’s surface):

PEg=mghPE_g = mgh

Elastic (spring):

PEs=12kx2PE_s = \tfrac{1}{2} k x^2

Gravitational (general, for two masses):

PEg=Gm1m2rPE_g = -\frac{G m_1 m_2}{r}

Conservation of Mechanical Energy

For conservative forces (gravity, springs), total mechanical energy is conserved:

KEi+PEi=KEf+PEfKE_i + PE_i = KE_f + PE_f

When non-conservative forces (friction, drag) are present:

Wnc=ΔKE+ΔPEW_{\text{nc}} = \Delta KE + \Delta PE

Power

Rate of doing work, or equivalently, rate of energy transfer:

P=dWdt=FvP = \frac{dW}{dt} = \vec{F} \cdot \vec{v}

Average power:

Pavg=WtP_{\text{avg}} = \frac{W}{t}

Units: watts (W). 1 W = 1 J/s.


4. Momentum and Collisions

Momentum is the other big conservation law, and it’s the easier tool for analyzing collisions.

Linear Momentum

p=mv\vec{p} = m\vec{v}

A vector, measured in kg·m/s.

Newton’s Second Law Restated

F=dpdt\vec{F} = \frac{d\vec{p}}{dt}

Impulse

Impulse equals the change in momentum:

J=Fdt=Δp\vec{J} = \int \vec{F} \, dt = \Delta \vec{p}

For a constant force:

J=FΔt\vec{J} = \vec{F} \Delta t

Conservation of Momentum

In an isolated system (no external forces), total momentum is conserved:

ptotal, initial=ptotal, final\vec{p}_{\text{total, initial}} = \vec{p}_{\text{total, final}}

This applies even when energy is not conserved (e.g., inelastic collisions).

Types of Collisions

TypeMomentum conserved?Kinetic energy conserved?Example
ElasticYesYesBilliard balls (approximately)
InelasticYesNoCar crash with damage
Perfectly inelasticYesNo (maximum loss)Objects that stick together

1D Elastic Collision Formulas

For two objects with masses m1m_1, m2m_2 and initial velocities v1v_1, v2v_2:

v1=m1m2m1+m2v1+2m2m1+m2v2v_1' = \frac{m_1 - m_2}{m_1 + m_2} v_1 + \frac{2 m_2}{m_1 + m_2} v_2

v2=2m1m1+m2v1+m2m1m1+m2v2v_2' = \frac{2 m_1}{m_1 + m_2} v_1 + \frac{m_2 - m_1}{m_1 + m_2} v_2

Center of Mass

rcm=mirimi\vec{r}_{\text{cm}} = \frac{\sum m_i \vec{r}_i}{\sum m_i}

The center of mass moves as if all external forces acted on it alone.


5. Rotational Motion

Every translational concept has a rotational analog. Learn the parallels.

Angular Quantities

TranslationalRotationalRelation
Position xxAngle θ\thetas=rθs = r\theta
Velocity vvAngular velocity ω\omegav=rωv = r\omega
Acceleration aaAngular acceleration α\alphaat=rαa_t = r\alpha
Mass mmMoment of inertia II;
Force FFTorque τ\tau;
Momentum ppAngular momentum LL;

Angles are measured in radians. ω\omega in rad/s, α\alpha in rad/s².

Rotational Kinematics (Constant α\alpha)

Structurally identical to linear kinematics:

ω=ω0+αt\omega = \omega_0 + \alpha t

θ=θ0+ω0t+12αt2\theta = \theta_0 + \omega_0 t + \tfrac{1}{2} \alpha t^2

ω2=ω02+2α(θθ0)\omega^2 = \omega_0^2 + 2\alpha(\theta - \theta_0)

Torque

τ=r×Fτ=rFsin(θ)\vec{\tau} = \vec{r} \times \vec{F} \qquad |\tau| = rF \sin(\theta)

Moment of Inertia

The rotational equivalent of mass; it depends on how mass is distributed around the rotation axis.

I=imiri2orI=r2dmI = \sum_i m_i r_i^2 \qquad \text{or} \qquad I = \int r^2 \, dm

Common moments of inertia:

ObjectMoment of Inertia
Point mass at distance rrmr2mr^2
Solid sphere (through center)25MR2\tfrac{2}{5} M R^2
Hollow sphere (through center)23MR2\tfrac{2}{3} M R^2
Solid cylinder/disk (axis)12MR2\tfrac{1}{2} M R^2
Thin hoop (axis)MR2M R^2
Thin rod (through center, perpendicular)112ML2\tfrac{1}{12} M L^2
Thin rod (through end, perpendicular)13ML2\tfrac{1}{3} M L^2

Parallel Axis Theorem:

I=Icm+Md2I = I_{\text{cm}} + M d^2

where dd is the distance between the new axis and the center of mass axis.

Newton’s Second Law for Rotation

τnet=Iα\vec{\tau}_{\text{net}} = I \vec{\alpha}

Rotational Kinetic Energy

KErot=12Iω2KE_{\text{rot}} = \tfrac{1}{2} I \omega^2

For rolling objects (translation + rotation):

KEtotal=12Mvcm2+12Icmω2KE_{\text{total}} = \tfrac{1}{2} M v_{\text{cm}}^2 + \tfrac{1}{2} I_{\text{cm}} \omega^2

Rolling without slipping condition: vcm=Rωv_{\text{cm}} = R\omega.

Angular Momentum

L=r×porL=Iω\vec{L} = \vec{r} \times \vec{p} \qquad \text{or} \qquad \vec{L} = I\vec{\omega}

Conservation of Angular Momentum

If net external torque is zero:

Li=LfIiωi=Ifωf\vec{L}_i = \vec{L}_f \qquad I_i \omega_i = I_f \omega_f

This is why a figure skater spins faster when she pulls her arms in; II decreases, so ω\omega must increase.


6. Gravitation

Newton realized the force pulling the apple down is the same one holding the Moon in orbit. That unification is one of the great moments in science.

Newton’s Law of Universal Gravitation

Every pair of masses attracts every other pair:

F=Gm1m2r2F = \frac{G m_1 m_2}{r^2}

where G=6.674×1011G = 6.674 \times 10^{-11} N·m²/kg² is the gravitational constant.

Gravitational Field (Acceleration Due to Gravity)

g=GMr2g = \frac{GM}{r^2}

At Earth’s surface, g9.81g \approx 9.81 m/s². At altitude hh: g(h)=GM/(RE+h)2g(h) = GM/(R_E + h)^2.

Gravitational Potential Energy (General)

For two point masses separated by rr:

PEg=Gm1m2rPE_g = -\frac{G m_1 m_2}{r}

(Defined as zero at infinite separation; negative because gravity is attractive.)

Orbital Motion

For a circular orbit, gravity provides the centripetal force:

GMmr2=mv2r\frac{G M m}{r^2} = \frac{m v^2}{r}

Orbital velocity:

vorb=GMrv_{\text{orb}} = \sqrt{\frac{GM}{r}}

Orbital period:

T=2πr3GMT = 2\pi \sqrt{\frac{r^3}{GM}}

Escape Velocity

The minimum speed to escape a gravitational well to infinity:

vesc=2GMrv_{\text{esc}} = \sqrt{\frac{2GM}{r}}

For Earth’s surface: 11.2\approx 11.2 km/s.

Kepler’s Laws of Planetary Motion

  1. Law of Ellipses: Planets orbit the Sun in ellipses, with the Sun at one focus.
  2. Law of Equal Areas: A line from the Sun to the planet sweeps out equal areas in equal times. (This is a consequence of conservation of angular momentum.)
  3. Law of Periods: The square of the orbital period is proportional to the cube of the semi-major axis.

T2=4π2GMa3T^2 = \frac{4\pi^2}{GM} a^3


7. Oscillations and Waves

Wave behavior shows up everywhere; in springs, strings, sound, light, and eventually quantum mechanics. This is where the math of sines and cosines becomes physics.

Simple Harmonic Motion (SHM)

Any system where the restoring force is proportional to displacement produces SHM:

F=kxd2xdt2=kmxF = -kx \quad \Longrightarrow \quad \frac{d^2x}{dt^2} = -\frac{k}{m} x

Solution:

x(t)=Acos(ωt+ϕ)x(t) = A \cos(\omega t + \phi)

where AA is amplitude and ϕ\phi is phase.

Angular frequency for a spring:

ω=km\omega = \sqrt{\frac{k}{m}}

For a simple pendulum (small angles):

ω=gL\omega = \sqrt{\frac{g}{L}}

Period and frequency:

T=2πωf=1T=ω2πT = \frac{2\pi}{\omega} \qquad f = \frac{1}{T} = \frac{\omega}{2\pi}

Velocity and Acceleration in SHM

v(t)=Aωsin(ωt+ϕ)v(t) = -A\omega \sin(\omega t + \phi)

a(t)=Aω2cos(ωt+ϕ)=ω2xa(t) = -A\omega^2 \cos(\omega t + \phi) = -\omega^2 x

Energy in SHM

Total energy is constant and proportional to A2A^2:

E=12kA2=12mω2A2E = \tfrac{1}{2} k A^2 = \tfrac{1}{2} m \omega^2 A^2

Wave Properties

A traveling wave has:

  • Wavelength λ\lambda; distance between crests
  • Frequency ff; cycles per second (Hz)
  • Period T=1/fT = 1/f
  • Speed v=fλv = f\lambda
  • Amplitude AA
  • Wave number k=2π/λk = 2\pi/\lambda

Wave Equation

A traveling sinusoidal wave:

y(x,t)=Asin(kxωt)y(x, t) = A \sin(kx - \omega t)

Wave speed:

v=ωk=fλv = \frac{\omega}{k} = f\lambda

Specific Wave Speeds

Wave on a string:

v=Tμv = \sqrt{\frac{T}{\mu}}

where TT is tension and μ\mu is mass per unit length.

Speed of sound in a fluid:

v=Bρv = \sqrt{\frac{B}{\rho}}

where BB is bulk modulus and ρ\rho is density.

Superposition and Interference

When waves meet, their displacements add. This leads to:

  • Constructive interference; crests align, amplitudes add
  • Destructive interference; crest meets trough, amplitudes cancel
  • Standing waves; formed by two waves of equal amplitude moving in opposite directions

Standing wave on a string fixed at both ends:

λn=2Ln,fn=nv2L,n=1,2,3,\lambda_n = \frac{2L}{n}, \quad f_n = \frac{nv}{2L}, \quad n = 1, 2, 3, \ldots

Doppler Effect

Observed frequency when source and/or observer move:

f=f(v±vovvs)f' = f \left(\frac{v \pm v_o}{v \mp v_s}\right)

Signs: upper signs when motion is toward, lower when away.

Intensity

Power per unit area:

I=PAI = \frac{P}{A}

For a point source, intensity falls off as 1/r21/r^2.


8. Fluids and Thermodynamics

Often bundled at the end of Physics 101 (or pushed to 102). Here’s a compact tour.

Fluid Statics

Density:

ρ=mV\rho = \frac{m}{V}

Pressure:

P=FAP = \frac{F}{A}

Measured in pascals (Pa). 1 Pa = 1 N/m².

Hydrostatic pressure (pressure at depth hh in a fluid):

P=P0+ρghP = P_0 + \rho g h

Pascal’s Principle: Pressure applied to an enclosed fluid is transmitted undiminished throughout. (Foundation of hydraulics.)

Archimedes’ Principle: The buoyant force on an object equals the weight of the fluid it displaces:

FB=ρfluidVdisplacedgF_B = \rho_{\text{fluid}} \, V_{\text{displaced}} \, g

Fluid Dynamics

Continuity equation (conservation of mass for incompressible flow):

A1v1=A2v2A_1 v_1 = A_2 v_2

Bernoulli’s equation (conservation of energy for ideal fluid flow):

P+12ρv2+ρgh=constantP + \tfrac{1}{2} \rho v^2 + \rho g h = \text{constant}

Thermodynamics Basics

Temperature conversions:

TK=TC+273.15T_K = T_C + 273.15

TF=95TC+32T_F = \tfrac{9}{5} T_C + 32

Linear thermal expansion:

ΔL=αL0ΔT\Delta L = \alpha L_0 \Delta T

Volume expansion:

ΔV=βV0ΔT(β3α for solids)\Delta V = \beta V_0 \Delta T \qquad (\beta \approx 3\alpha \text{ for solids})

Heat

Heat for temperature change:

Q=mcΔTQ = mc\Delta T

where cc is specific heat capacity.

Heat for phase change:

Q=mLQ = mL

where LL is latent heat of fusion or vaporization.

Ideal Gas Law

PV=nRTPV = nRT

where R=8.314R = 8.314 J/(mol·K) is the gas constant. Alternative form:

PV=NkBTPV = Nk_B T

where kB=1.381×1023k_B = 1.381 \times 10^{-23} J/K is Boltzmann’s constant.

Laws of Thermodynamics

Zeroth Law: If A is in thermal equilibrium with B, and B with C, then A is with C.

First Law (conservation of energy):

ΔU=QW\Delta U = Q - W

where ΔU\Delta U is change in internal energy, QQ is heat added to the system, and WW is work done by the system.

Second Law: The entropy of an isolated system never decreases; heat flows spontaneously from hot to cold, not the reverse.

Third Law: Entropy approaches a constant minimum (often zero) as temperature approaches absolute zero.

Heat Engines

Efficiency:

η=WQh=1QcQh\eta = \frac{W}{Q_h} = 1 - \frac{Q_c}{Q_h}

Carnot efficiency (maximum possible for a heat engine operating between two temperatures):

ηCarnot=1TcTh\eta_{\text{Carnot}} = 1 - \frac{T_c}{T_h}

(Temperatures must be in kelvin.)

Entropy

For a reversible process:

ΔS=dQT\Delta S = \int \frac{dQ}{T}

For an isothermal process:

ΔS=QT\Delta S = \frac{Q}{T}


Appendix: Constants and Units

Useful Physical Constants

SymbolNameValue
ggGravity at Earth’s surface9.81 m/s²
GGGravitational constant6.674 × 10⁻¹¹ N·m²/kg²
ccSpeed of light in vacuum2.998 × 10⁸ m/s
RRGas constant8.314 J/(mol·K)
kBk_BBoltzmann’s constant1.381 × 10⁻²³ J/K
NAN_AAvogadro’s number6.022 × 10²³ /mol
MEM_EMass of Earth5.972 × 10²⁴ kg
RER_ERadius of Earth6.371 × 10⁶ m

SI Base Units

QuantityUnitSymbol
Lengthmeterm
Masskilogramkg
Timeseconds
TemperaturekelvinK
CurrentampereA
Amountmolemol
Luminous intensitycandelacd

Derived Units

QuantityUnitSymbolIn base units
ForcenewtonNkg·m/s²
EnergyjouleJkg·m²/s² = N·m
PowerwattWJ/s
PressurepascalPaN/m²
FrequencyhertzHz1/s

Closing Note

The laws and equations above are the tools. The real skill of physics is learning when and how to use them; recognizing, for example, that a problem might be brutal with forces but trivial with energy conservation. Work lots of problems. Draw the diagram every single time. Check units. Check limits (what does your answer do when a variable goes to zero or infinity?). That habit of sanity-checking is what separates physicists from people who just solved the equation.

Once you’re comfortable here, the natural next step is Physics 102: electromagnetism, circuits, optics, and an introduction to modern physics; which is the doorway into relativity and quantum mechanics.